Shodow of Pluto is a Wolfenstien 3D-esque survival suspense game with invisible enemies. This was a freshman level game project made in Digipen’s proprietary Zero Engine
My Roles
Producer
Level Designer
Team Composition
Me, 1 designers, and 3 Programmers
My Contributions
Scheduled meetings for the team, planned out sprints, and coordinated teammates across disciplines
Implemented and tested the tutorial level
Made the trailer
Came up with the enemy pathfinding algorythm (did not implement)