Chipper
Description
Chipper is a 3D collection based platformer in the style of Banjo-Kazooie. The player plays as a robot who has crash landed on an asteroid flying through space. The game was developed using a custom game engine made from C++. Note: Due to known graphical issues on AMD cards that our graphics programmer had neither the time nor the experience to fix, we have not released this game for download.
My Roles
- Producer
- Tech Director
- Core Engine Developer
- Physics Programmer
Team Composition
Me, 2 designers, and 3 Programmers
My Contributions
- Scheduled meetings for the team, planned out sprints, and coordinated teammates across disciplines
- Aided team members in understanding various technical aspects of our engine
- Implemented the multi-threaded job system using Boost Lock-Free queues
- Implemented the event system for game logic
- Implemented the custom reflection/type introspection system
- Implemented the custom serialization system
- Rewrote the physics engine to use Physx
- Implemented a basic behavior tree framework (no parallel nodes) into the Unity 5 prototype
Project Dates
- Start: August 2016
- End: May 2017