Tale of the Comet
This was a solo project made in Unity 5 over the course of one month. It is a 3D exploration game about a villager who sees a comet crash land outside of their village. They must then leave the safety of their village to investigate the crash site.
The goal of this project was to learn the principles of player guidance in 3D. I learned how to use proper lighting, object trails, and other techniques (like a comet crashing) to guide the player to where they needed to go.